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Git Commits -> Revision b372028
Revision b372028 by Clément Fukhaut (pbr-viewport) May 6, 2016, 17:34 (GMT) |
Optimisation. Only run the shadow calculation and light color once per light per material. Compared to once per light per bsdfs. Only for cycles material mode. |
Commit Details:
Full Hash: b3720288363745f5a405c50392827f444ce49900
Parent Commit: 105a1d8
Lines Changed: +267, -171
1 Modified Path:
/source/blender/gpu/intern/gpu_material.c (+267, -171) (Diff)