Blender Git Loki
Git Commits -> Revision b3cbafb
Revision b3cbafb by Lukas Toenne (master) January 20, 2015, 08:30 (GMT) |
Implementation of a target density feature for the hair simulation. This allows setting a target density which the fluid simulation will take into account as an additional term in the pressure Poisson equation. Based on two papers "Detail Preserving Continuum Simulation of Straight Hair" (McAdams et al. 2009) and "Two-way Coupled SPH and Particle Level Set Fluid Simulation" (Losasso et al. 2008) Currently the target pressure is specified directly, but it will be a lot more convenient to define this in terms of a geometric value such as "number of hairs per area" (combined with hair "thickness"). Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
Commit Details:
Full Hash: b3cbafb96630c370d1750fc8cb59053ddae0d6f2
Parent Commit: a754c0a
Lines Changed: +39, -22
6 Modified Paths:
/release/scripts/startup/bl_ui/properties_particle.py (+3, -4) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+7, -7) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+5, -4) (Diff)
/source/blender/physics/intern/hair_volume.cpp (+21, -4) (Diff)
/source/blender/physics/intern/implicit.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+7, -7) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+5, -4) (Diff)
/source/blender/physics/intern/hair_volume.cpp (+21, -4) (Diff)
/source/blender/physics/intern/implicit.h (+1, -1) (Diff)