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Git Commits -> Revision b474283

Revision b474283 by Brecht Van Lommel (apricot)
June 21, 2008, 10:33 (GMT)
Apricot Branch: GLSL
====================

* Added initial support for shadow buffers, works in the 3d view and the
game engine, but has known issues still:
* Shadow buffers are made again for each 3d viewport unnecessarily.
* No filtering.
* There was a bug with some shaders going black, but can't reproduce
it anymore?

* Added support for layer lamps, though they're still always computed
in the shader, this needs to be optimized.
* Added support for animating lamp position/rotation in the game engine.

* Fix issue with lamps giving negative light on the backside.
* Fix issue with specular + orthographic camera.
* Fix square spotlights.
* Potential workaround for a bug in the nvidia drivers with shader linking.

Commit Details:

Full Hash: b4742833678ee240e92dae17f00d74d097c8fbe8
SVN Revision: 15294
Parent Commit: c302bfc
Lines Changed: +2160, -1523

32 Modified Paths:

/source/blender/blenkernel/intern/object.c (+4, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/gpu/GPU_extensions.h (+1, -2) (Diff)
/source/blender/gpu/GPU_material.h (+31, -6) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+203, -154) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+3, -5) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+144, -154) (Diff)
/source/blender/gpu/intern/gpu_material.c (+355, -101) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+96, -37) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+1024, -966) (Diff)
/source/blender/gpu/intern/material_vertex_shader.glsl (+5, -5) (Diff)
/source/blender/gpu/intern/material_vertex_shader.glsl.c (+8, -10) (Diff)
/source/blender/include/BDR_drawobject.h (+1, -0) (Diff)
/source/blender/include/BSE_drawview.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_object_types.h (+3, -0) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_camera.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_geom.c (+3, -1) (Diff)
/source/blender/src/buttons_shading.c (+3, -3) (Diff)
/source/blender/src/drawobject.c (+20, -21) (Diff)
/source/blender/src/drawview.c (+74, -15) (Diff)
/source/blender/src/previewrender.c (+5, -4) (Diff)
/source/blender/src/renderwin.c (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -3) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+9, -5) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+45, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+65, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+15, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+23, -15) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+4, -4) (Diff)
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