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Git Commits -> Revision b4d9b8b

Revision b4d9b8b by Brecht Van Lommel (master)
November 12, 2021, 19:03 (GMT)
Fix T91893, T92455: wrong transmission pass with hair and multiscatter glass

We need to increase GPU memory usage a bit. Unfortunately we can't get away
with writing either reflection or transmission passes because these BSDFs may
scatter in either direction but still must be in a fixed reflection or
transmission category to match up with the color passes.

Commit Details:

Full Hash: b4d9b8b7f8d69165bec0c0006cbc1cd03e769081
Parent Commit: ef0b8d6
Lines Changed: +175, -131

11 Modified Paths:

/intern/cycles/kernel/film/accumulate.h (+107, -76) (Diff)
/intern/cycles/kernel/integrator/path_state.h (+1, -1) (Diff)
/intern/cycles/kernel/integrator/shader_eval.h (+7, -9) (Diff)
/intern/cycles/kernel/integrator/shade_surface.h (+12, -6) (Diff)
/intern/cycles/kernel/integrator/shade_volume.h (+7, -5) (Diff)
/intern/cycles/kernel/integrator/shadow_state_template.h (+3, -2) (Diff)
/intern/cycles/kernel/integrator/state_template.h (+3, -2) (Diff)
/intern/cycles/kernel/integrator/subsurface.h (+2, -1) (Diff)
/intern/cycles/kernel/types.h (+9, -9) (Diff)
/intern/cycles/scene/film.cpp (+4, -7) (Diff)
/intern/cycles/scene/osl.cpp (+20, -13) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021