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Git Commits  -> Revision b6a6507
		
			
			
		
Revision b6a6507 by JLuc Peuriere (master) April 29, 2008, 16:22 (GMT)  | 
getting ARB shaders working again in GE. This is is a kludge, and only to get a release working. later solution is to use glew  | 
Commit Details:
Full Hash: b6a6507ddfac721f6184f6b0889089d975f35210
SVN Revision: 14615
Parent Commit: 17d83bf
Lines Changed:  +139,  -4
1 Added Path:
/source/gameengine/BlenderRoutines/mac_compat_glext.h (+132, -0)  (View)
7 Modified Paths:
/config/darwin-config.py (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+1, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+1, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -1) (Diff)


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