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Git Commits -> Revision b6a6507

Revision b6a6507 by JLuc Peuriere (master)
April 29, 2008, 16:22 (GMT)
getting ARB shaders working again in GE.

This is is a kludge, and only to get a release
working. later solution is to use glew

Commit Details:

Full Hash: b6a6507ddfac721f6184f6b0889089d975f35210
SVN Revision: 14615
Parent Commit: 17d83bf
Lines Changed: +139, -4

1 Added Path:

/source/gameengine/BlenderRoutines/mac_compat_glext.h (+132, -0) (View)

7 Modified Paths:

/config/darwin-config.py (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+1, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -1) (Diff)
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