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Git Commits -> Revision b967d86

Revision b967d86 by Jason Hays (master)
June 8, 2011, 19:05 (GMT)
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.

Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same. You can't currently multi-paint on a vertex with a locked deform group.

Commit Details:

Full Hash: b967d8695ffba91cc138022d7e6860559ac81d3d
SVN Revision: 37322
Parent Commit: 70895a6
Lines Changed: +189, -64

6 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+2, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+64, -10) (Diff)
/source/blender/editors/armature/editarmature.c (+5, -7) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+108, -46) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+4, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+6, -0) (Diff)
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