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Git Commits -> Revision b9f6d03

Revision b9f6d03 by Brecht Van Lommel (master)
March 11, 2020, 13:59 (GMT)
Eevee: internal support for arbitrary number of volume grids

This has no user visible impact yet since smoke volumes only support a fixed
set of attributes, but will become important with the new volume object.

For GPU shader compilation, volume grids are now handled separately from
image textures. They are somewhere between a vertex attribute and an image
texture, basically an attribute that is stored as a texture.

Differential Revision: https://developer.blender.org/D6952

Commit Details:

Full Hash: b9f6d033beecd75398be14419d37d8aab0609812
Parent Commit: e1e772a
Lines Changed: +236, -196

13 Modified Paths:

/source/blender/draw/engines/eevee/eevee_materials.c (+9, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+30, -16) (Diff)
/source/blender/draw/intern/draw_manager_shader.c (+8, -4) (Diff)
/source/blender/draw/intern/DRW_render.h (+6, -4) (Diff)
/source/blender/gpu/GPU_material.h (+18, -11) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+9, -19) (Diff)
/source/blender/gpu/intern/gpu_material.c (+24, -10) (Diff)
/source/blender/gpu/intern/gpu_node_graph.c (+69, -0) (Diff)
/source/blender/gpu/intern/gpu_node_graph.h (+8, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl (+21, -57) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+12, -22) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+15, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+7, -40) (Diff)
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