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Git Commits -> Revision ba256b3
Revision ba256b3 by Brecht Van Lommel (master) July 8, 2017, 21:42 (GMT) |
Fix T52001: material draw mode principled BSDF artifacts at some angles. The default anisotropic tangent computation could fail in some cases, leading to NaNs and artifacts. Use a simpler formulation that doesn't suffer from this. |
Commit Details:
Full Hash: ba256b32ee5d3ab7991fe5abbb47071ccfe8577c
Parent Commit: 0584c5b
Lines Changed: +5, -8
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+5, -8) (Diff)