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Git Commits -> Revision ba68fea

Revision ba68fea by Lukas Toenne (master)
September 11, 2013, 17:34 (GMT)
Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.
The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.

Commit Details:

Full Hash: ba68fea78b5fbbd45deeed0edaed46732a79cafe
SVN Revision: 60049
Parent Commit: d396bd9
Lines Changed: +30, -12

4 Modified Paths:

/source/blender/compositor/intern/COM_ExecutionGroup.cpp (+8, -10) (Diff)
/source/blender/compositor/operations/COM_RenderLayersProg.cpp (+21, -0) (Diff)
/source/blender/compositor/operations/COM_RenderLayersProg.h (+1, -1) (Diff)
/source/blender/compositor/operations/COM_WriteBufferOperation.cpp (+0, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021