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Git Commits -> Revision bcf5e1c

Revision bcf5e1c by Clément Fukhaut (pbr-viewport)
May 30, 2016, 15:45 (GMT)
-Added Material Layer Override
-Unified SSAO settings
-Added GPU_ltc.h to hold the luts
-Simplier SSR Settings
-Reworked Anisotropic shaders (now matching Cycles)
-Finished adding other distributions
-Added Specular AO

Commit Details:

Full Hash: bcf5e1c7f574c55b92c739d36eb97554366956d0
Parent Commit: 4841e60
Lines Changed: +1362, -327

1 Added Path:

/source/blender/gpu/GPU_ltc.h (+48, -0) (View)

24 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+2, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/blenloader/intern/writefile.c (+1, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+15, -6) (Diff)
/source/blender/gpu/intern/gpu_material.c (+72, -39) (Diff)
/source/blender/gpu/intern/gpu_pbr.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+6, -26) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+515, -56) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glass.glsl (+128, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+215, -28) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_refraction.glsl (+195, -38) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_toon.glsl (+6, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_velvet.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+101, -50) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+3, -11) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+7, -38) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+5, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+7, -1) (Diff)
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