Blender Git Loki
Git Commits  -> Revision bcf5e1c
		
			
			
		
| Revision bcf5e1c by Clément Fukhaut (pbr-viewport) May 30, 2016, 15:45 (GMT) | 
| -Added Material Layer Override -Unified SSAO settings -Added GPU_ltc.h to hold the luts -Simplier SSR Settings -Reworked Anisotropic shaders (now matching Cycles) -Finished adding other distributions -Added Specular AO | 
Commit Details:
Full Hash: bcf5e1c7f574c55b92c739d36eb97554366956d0
Parent Commit: 4841e60
Lines Changed:  +1362,  -327
1 Added Path:
/source/blender/gpu/GPU_ltc.h (+48, -0)  (View)
24 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+2, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/blenloader/intern/writefile.c (+1, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+15, -6) (Diff)
/source/blender/gpu/intern/gpu_material.c (+72, -39) (Diff)
/source/blender/gpu/intern/gpu_pbr.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+6, -26) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+515, -56) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glass.glsl (+128, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+215, -28) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_refraction.glsl (+195, -38) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_toon.glsl (+6, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_velvet.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+101, -50) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+3, -11) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+7, -38) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+5, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+7, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/blenloader/intern/writefile.c (+1, -1) (Diff)
/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+15, -6) (Diff)
/source/blender/gpu/intern/gpu_material.c (+72, -39) (Diff)
/source/blender/gpu/intern/gpu_pbr.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+3, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+6, -26) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+515, -56) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glass.glsl (+128, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+215, -28) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_refraction.glsl (+195, -38) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_toon.glsl (+6, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_velvet.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+101, -50) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+3, -11) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+7, -38) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+8, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+5, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+7, -1) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021