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Git Commits -> Revision bdbe484
Revision bdbe484 by Dalai Felinto (master) January 4, 2019, 12:26 (GMT) |
EEVEE DoF: Fix runtime error: division by zero when blades was 0 Even though the fragment shader was already discarding all members of dof_bokeh_sides when blades was zero, the C code was still trying to use this for a few divisions leading to runtime asserts. Those are harmless yet can lead some to waste time while pursuiting other bugs (namely a near freeze when blades aspect ratio is too low). |
Commit Details:
Full Hash: bdbe48442846e156dc412d105d2e288af2b06696
Parent Commit: 4d8ed93
Lines Changed: +2, -2
1 Modified Path:
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+2, -2) (Diff)