Blender Git Loki
Git Commits -> Revision bde45b5
Revision bde45b5 by Dalai Felinto (master) May 11, 2017, 14:10 (GMT) |
Allow building the game engine with core profile Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine. |
Commit Details:
Full Hash: bde45b5ae71b5fdf52c33c80a9a197516e82dce2
Parent Commit: d58310f
Lines Changed: +25, -27
26 Modified Paths:
/CMakeLists.txt (+0, -4) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.h (+1, -1) (Diff)