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Git Commits -> Revision be282bd

Revision be282bd by Erwin Coumans (master)
April 28, 2006, 17:35 (GMT)
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
- fixed a crashing bug related to objects without meshes (tried to get material info from it)

Commit Details:

Full Hash: be282bdf3f70a0feba65523c418f8b1134bff35a
SVN Revision: 7334
Parent Commit: 702207f
Lines Changed: +26, -25

4 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+1, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+10, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+4, -15) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+11, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021