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Git Commits -> Revision bec580b

Revision bec580b by Clément Fukhaut (pbr-viewport)
February 1, 2016, 23:27 (GMT)
Tangent node support in GLSL (only with selected uv)

Commit Details:

Full Hash: bec580b0f93414822c482388c81667b2d6207592
Parent Commit: e217b66
Lines Changed: +53, -33

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+38, -26) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+15, -7) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021