Blender Git Loki
Git Commits -> Revision bed24bc
Revision bed24bc by Erwin Coumans (master) January 7, 2006, 00:14 (GMT) |
more work to get armatures/blender materials to work under non-windows platforms |
Commit Details:
Full Hash: bed24bc299616f8ee05762a15d083b56df6b3450
SVN Revision: 6335
Parent Commit: 524ea29
Lines Changed: +25, -12
6 Modified Paths:
/intern/SoundSystem/openal/SND_OpenALDevice.cpp (+15, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h (+0, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+6, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+1, -1) (Diff)
/source/nan_definitions.mk (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h (+0, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+6, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+1, -1) (Diff)
/source/nan_definitions.mk (+2, -0) (Diff)