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Git Commits -> Revision bf157ce
Revision bf157ce by Sybren A. Stüvel (master) February 15, 2015, 01:00 (GMT) |
Fix T42919 & T42218: BGE: Python-driven armature animation got buggy Due to changes in the way animation updates were handled, BL_ArmatureObjects were no longer registering to KX_Scene as animated. Moguri says: It might have been relying on the deformer update which moved rom being called on every object in the render step. Now armature deformers are only updated if they need to be. Fix T42919 & Fix T42218 |
Commit Details:
Full Hash: bf157ce9277ba1011a6e317c7629bab0dd8c36a5
Parent Commit: a83b2d3
Lines Changed: +3, -0
1 Modified Path:
/source/gameengine/Converter/BL_ArmatureObject.cpp (+3, -0) (Diff)