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Git Commits -> Revision c4c6efc
Revision c4c6efc by Jason Wilkins (soc-2012-swiss_cheese) May 25, 2012, 23:39 (GMT) |
misc. fixes and optimizations of gpuImmediate * Need to know the lock count of gpuImmediate, not just if its locked * Use ClientActiveTexture before TexCoordPointer, not ActiveTexture * Only set blending state one when drawing text * Do not use gpuBegin right away because the texture hasn't been loaded yet * The maximum number of texture units calculation depends on the GL version |
Commit Details:
Full Hash: c4c6efc218561f039b55c8013f9f05f01af0642e
SVN Revision: 47030
Parent Commit: 7e5cd3d
Lines Changed: +110, -95
6 Modified Paths:
/source/blender/blenfont/intern/blf.c (+14, -12) (Diff)
/source/blender/blenfont/intern/blf_glyph.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_immediate.c (+32, -32) (Diff)
/source/blender/gpu/intern/gpu_immediate.h (+34, -31) (Diff)
/source/blender/gpu/intern/gpu_immediate_gl11.c (+25, -15) (Diff)
/source/blender/gpu/intern/gpu_immediate_inline.h (+4, -4) (Diff)
/source/blender/blenfont/intern/blf_glyph.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_immediate.c (+32, -32) (Diff)
/source/blender/gpu/intern/gpu_immediate.h (+34, -31) (Diff)
/source/blender/gpu/intern/gpu_immediate_gl11.c (+25, -15) (Diff)
/source/blender/gpu/intern/gpu_immediate_inline.h (+4, -4) (Diff)