Blender Git Loki
Git Commits -> Revision c507294
Revision c507294 by Mike Erwin (master) October 25, 2016, 05:02 (GMT) |
OpenGL: clean up glActiveTexture usage Removed some of my earlier glActiveTexture calls. After reviewing the code I now trust that GL_TEXTURE0 is active by default. Fewer GL calls, same results. Fixed some misuse of glActiveTexture & glUniformi, mostly my fault. Caught by --debug-gpu on Windows. Don't know why this appeared to be working previously! Plus some easy cleanup nearby. |
Commit Details:
Full Hash: c5072941c3902bd91824a7d8756933dbf97f78cf
Parent Commit: 4d11b2f
Lines Changed: +38, -48
5 Modified Paths:
/source/blender/editors/space_view3d/drawobject.c (+1, -3) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+25, -25) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+1, -4) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+5, -11) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+25, -25) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+1, -4) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+5, -11) (Diff)