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Git Commits -> Revision c62468a

Revision c62468a by Antonis Ryakiotakis (master)
October 15, 2015, 20:20 (GMT)
VBO implementation for GLSL subsurfed meshes (non-mapped case)

As with cdderivedmesh, performance here is still CPU-limited if material
needs tangents/UVs/vcolors. Draw calls have much less overhead though.
Also, as with derivedmesh, kept an exception for old drawing for NVIDIA
+OSX+VBO off or setDrawOptions callback not being NULL.

setDrawOptions should be ommitable and fully VBOfialbe (?) in the
future, usually those just check for hidden flag of poly or similar.

Commit Details:

Full Hash: c62468aabbdeae2c8e55ee5bfe86c73d98a123b2
Parent Commit: 2f0db80
Lines Changed: +321, -109

1 Modified Path:

/source/blender/blenkernel/intern/subsurf_ccg.c (+321, -109) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021