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Git Commits -> Revision c62468a
Revision c62468a by Antonis Ryakiotakis (master) October 15, 2015, 20:20 (GMT) |
VBO implementation for GLSL subsurfed meshes (non-mapped case) As with cdderivedmesh, performance here is still CPU-limited if material needs tangents/UVs/vcolors. Draw calls have much less overhead though. Also, as with derivedmesh, kept an exception for old drawing for NVIDIA +OSX+VBO off or setDrawOptions callback not being NULL. setDrawOptions should be ommitable and fully VBOfialbe (?) in the future, usually those just check for hidden flag of poly or similar. |
Commit Details:
Full Hash: c62468aabbdeae2c8e55ee5bfe86c73d98a123b2
Parent Commit: 2f0db80
Lines Changed: +321, -109
1 Modified Path:
/source/blender/blenkernel/intern/subsurf_ccg.c (+321, -109) (Diff)