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Git Commits -> Revision c6248cc

Revision c6248cc by Benoit Bolsee (decklink)
October 8, 2015, 20:26 (GMT)
BGE: new bge.logic.setRender() to enable/disable render.

The render pass is enabled by default but it can be disabled with
bge.logic.setRender(False).
Once disabled, the render pass is skipped and a new logic frame starts
immediately. Note that VSync no longer limits the fps when render is off
but the 'Use Frame Rate' option in the Render Properties still limits it.

Commit Details:

Full Hash: c6248cce7386678ef2dc8bce3af3c5ce583fafe0
Parent Commit: 622cbd9
Lines Changed: +62, -4

4 Modified Paths:

/doc/python_api/rst/bge.logic.rst (+21, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+12, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+17, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021