Blender Git Loki

Git Commits -> Revision ca7d391

Revision ca7d391 by Bastien Montagne (master)
November 20, 2011, 16:13 (GMT)
Muting node patch: first part

This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...

Commit Details:

Full Hash: ca7d391de8fddb7549c60bba63c8d4671fffb0d2
SVN Revision: 42013
Parent Commit: af66321
Lines Changed: +880, -1062

141 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+4, -3) (Diff)
/source/blender/blenkernel/intern/node.c (+203, -202) (Diff)
/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_blur.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_brightness.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_channelMatte.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorMatte.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_common.c (+9, -9) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_crop.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+9, -12) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_diffMatte.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_dilate.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_directionalblur.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_flip.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_gamma.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_glare.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_image.c (+6, -9) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lensdist.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_levels.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapUV.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapValue.c (+3, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.c (+3, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_movieclip.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_moviedistortion.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normal.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normalize.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_outputFile.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rgb.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rotate.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_scale.c (+3, -10) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c (+6, -9) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c (+6, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c (+6, -9) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c (+6, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_splitViewer.c (+3, -8) (Diff)
/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_texture.c (+3, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_tonemap.c (+3, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_transform.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_translate.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+6, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_value.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_vecBlur.c (+3, -5) (Diff)
/source/blender/nodes/composite/nodes/node_composite_viewer.c (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_zcombine.c (+3, -4) (Diff)
/source/blender/nodes/intern/node_common.c (+3, -3) (Diff)
/source/blender/nodes/NOD_composite.h (+79, -79) (Diff)
/source/blender/nodes/NOD_shader.h (+57, -57) (Diff)
/source/blender/nodes/NOD_texture.h (+36, -36) (Diff)
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+3, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_common.c (+9, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+6, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_dynamic.c (+6, -8) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geom.c (+3, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+3, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+6, -8) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+3, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+3, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+6, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+3, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+6, -8) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+4, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+4, -5) (Diff)
/source/blender/nodes/texture/nodes/node_texture_at.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_checker.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_common.c (+9, -9) (Diff)
/source/blender/nodes/texture/nodes/node_texture_compose.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_coord.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_curves.c (+6, -7) (Diff)
/source/blender/nodes/texture/nodes/node_texture_decompose.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_image.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_invert.c (+3, -4) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+3, -4) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_output.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_rotate.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_scale.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_translate.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToNor.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+6, -7) (Diff)
/source/blender/nodes/texture/nodes/node_texture_viewer.c (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021