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Git Commits -> Revision cc33fcf

Revision cc33fcf by Benoit Bolsee (master)
April 5, 2008, 13:33 (GMT)
Commit patch #2439: Mesh replacement in BGE will react properly to armature deform

Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game.

Commit Details:

Full Hash: cc33fcfe7b76aa8370cace83859d085b42304d48
SVN Revision: 14335
Parent Commit: 0eb0189
Lines Changed: +30, -11

2 Modified Paths:

/source/gameengine/Converter/BL_SkinDeformer.cpp (+25, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+5, -10) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021