Blender Git Loki

Git Commits -> Revision d0ac4e1

September 25, 2014, 13:42 (GMT)
Target calculation for local non-straight rest shapes.

This is more involved than using simple straight bending targets
constructed from the neighboring segments, but necessary for restoring
groomed rest shapes.

The targets are defined by parallel-transporting a coordinate frame
along the hair, which smoothly rotates to avoid sudden twisting (Frenet
frame problem). The rest positions of hair vertices defines the target
vectors relative to the frame. In the deformed motion state the frame
is then recalculated and the targets constructed in world/root space.

Commit Details:

Full Hash: d0ac4e1c60b727f07f7253bd3888c221abc5b983
Parent Commit: 26a906d
Lines Changed: +175, -1

4 Modified Paths:

/source/blender/blenkernel/BKE_cloth.h (+9, -0) (Diff)
/source/blender/blenkernel/intern/cloth.c (+138, -0) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+21, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021