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Git Commits -> Revision d13b943
Revision d13b943 by Joshua Leung (master) January 29, 2018, 04:22 (GMT) |
Fix T53909: Joining armatures did not remap names on merged action data Technically this was not a bug, as this functionality was not meant to work. (Drivers were already handled though, as they are part of the rig) It was assumed that there was little value in having this functionality available, as in most pipelines, animation production only begins after the rig has been locked down (see bug report comments for more details). On reflection, in most common situations, there's probably no harm in doing these rna path fixups. This commit takes advantage of some similar code I recently put in place in the Grease Pencil branch (for joining GP objects and their layers). Important Note for Animators/Riggers/TD's: Please be aware that after joining armatures, some of the animation may still need to be redone (due to changes in the transform hierarchies/ transform spaces that the animation is applied in). We do not attempt to correct for these problems, and it is unlikely that we will in future. |
Commit Details:
Full Hash: d13b943853953d4573a1d74bd0048bc236658783
Parent Commit: 5dd5286
Lines Changed: +15, -25
1 Modified Path:
/source/blender/editors/armature/armature_relations.c (+15, -25) (Diff)