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Git Commits -> Revision d276e45

Revision d276e45 by Dalai Felinto (master)
November 22, 2017, 09:13 (GMT)
SceneRenderLayer > SceneLayer: Convert Z-Mask

Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).

Commit Details:

Full Hash: d276e45ee6c2ae6d67177552f4c5f27cd99bdd83
Parent Commit: e22ca0f
Lines Changed: +33, -16

10 Modified Paths:

/intern/cycles/blender/blender_sync.cpp (+1, -1) (Diff)
/intern/cycles/blender/blender_sync.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_layer.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/layer.c (+9, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+17, -3) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+0, -7) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+1, -1) (Diff)
/source/blender/render/intern/source/render_result.c (+0, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+1, -1) (Diff)
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