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Git Commits -> Revision d40c39f
Revision d40c39f by Brecht Van Lommel (master) July 20, 2020, 17:31 (GMT) |
Cycles: adjust Sky texture intensity to follow physical units The sky will appear brighter than before by default. To compensate for this, lower exposure in the Film panel. The default altitude was also changed from 90 to 15 degrees. Patch contributed by Marco with the help of Ryan Jones. Differential Revision: https://developer.blender.org/D8285 |
Commit Details:
Full Hash: d40c39fca0fc3b87d852f672844687eb824c3d42
Parent Commit: 52543be
Lines Changed: +65, -64
6 Modified Paths:
/intern/cycles/kernel/shaders/node_sky_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/svm/svm_sky.h (+2, -2) (Diff)
/intern/cycles/render/nodes.cpp (+1, -1) (Diff)
/intern/sky/source/sky_nishita.cpp (+52, -51) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+2, -2) (Diff)
/intern/cycles/kernel/svm/svm_sky.h (+2, -2) (Diff)
/intern/cycles/render/nodes.cpp (+1, -1) (Diff)
/intern/sky/source/sky_nishita.cpp (+52, -51) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+2, -2) (Diff)