Blender Git Loki

Git Commits -> Revision d4f8b41

Revision d4f8b41 by Benoit Bolsee (master)
April 27, 2009, 22:21 (GMT)
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.

Commit Details:

Full Hash: d4f8b416e92ec5b71bddfa688e9a63ea86510721
SVN Revision: 19953
Parent Commit: fa82677
Lines Changed: +43, -47

6 Modified Paths:

/source/blender/blenkernel/intern/bullet.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_object_force.h (+1, -1) (Diff)
/source/blender/src/buttons_logic.c (+3, -6) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -5) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+33, -27) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -7) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021