Blender Git Loki
Git Commits -> Revision d5cc07e
Revision d5cc07e by Antonis Ryakiotakis (soc-2013-paint) June 24, 2014, 14:45 (GMT) |
Refresh texture paint caches of materials on changing render engine. This is not perfect yet - it would help a lot if we could restore the node mode of a material when changing the render engine too, but this is maybe for later. Also did some naming cleanups - we have texture paint slots now for materials, not images. |
Commit Details:
Full Hash: d5cc07e2c742956028a4567b2e965541c0d0d0df
Parent Commit: c36d7df
Lines Changed: +29, -11
6 Modified Paths:
/source/blender/blenkernel/BKE_material.h (+3, -3) (Diff)
/source/blender/blenkernel/intern/depsgraph.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+17, -5) (Diff)
/source/blender/editors/render/render_update.c (+6, -0) (Diff)
/source/blender/editors/sculpt_paint/paint_image.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/depsgraph.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+17, -5) (Diff)
/source/blender/editors/render/render_update.c (+6, -0) (Diff)
/source/blender/editors/sculpt_paint/paint_image.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)