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Git Commits -> Revision dbc04c5
Revision dbc04c5 by Antonis Ryakiotakis (master) June 26, 2014, 22:48 (GMT) |
Fix T40758 Front facing not consistent in sculpt mode. Some tools used view vector while others used the area normal. Area Normal -is- useful and it will have to be incorporated to the system better, but I'd like to do it in a way that is well collaborating with sculpt plane calculation too, because it will have to be slightly more expensive, i.e normal calculated before the plane, never together, so only front to the area normal influence can be kept. Currently sculpt plane takes into consideration view vector, but that can produce an unwanted normal/plane at glancing angles on mesh edges. Another issue that arises here is whether we do an actual calculation of sculpt normal for each symmetry pass or we just flip the initial (former is more expensive but more correct) |
Commit Details:
Full Hash: dbc04c594b941247be566f77754f9148235197ae
Parent Commit: 92ecbd2
Lines Changed: +14, -28
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt.c (+14, -28) (Diff)