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Git Commits -> Revision dd7e0b6

Revision dd7e0b6 by Brecht Van Lommel (master)
January 10, 2006, 11:36 (GMT)

Apply Subsurf to UV's.

This fixes most of the UV distortion issues with subsurf. Near seams
however there might still be some distortion, but this should at least
not be worse than before. Subsurf UV is enabled by default on new meshes,
and can be enabled in the modifier panel for existing ones.

Before and after:
http://users.pandora.be/blendix/notsmooth.png
http://users.pandora.be/blendix/smooth.png

Commit Details:

Full Hash: dd7e0b6bfeefae727bb9bcb9a5241fc3af482e4d
SVN Revision: 6368
Parent Commit: b7be662
Lines Changed: +554, -228

10 Modified Paths:

/source/blender/blenkernel/BKE_mesh.h (+16, -0) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+54, -11) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+2, -1) (Diff)
/source/blender/blenkernel/intern/mesh.c (+121, -0) (Diff)
/source/blender/blenkernel/intern/modifier.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+222, -28) (Diff)
/source/blender/makesdna/DNA_meshdata_types.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+2, -1) (Diff)
/source/blender/src/buttons_editing.c (+2, -1) (Diff)
/source/blender/src/editsima.c (+132, -186) (Diff)
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