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Git Commits -> Revision e4efa16

Revision e4efa16 by Kévin Dietrich (master)
July 23, 2016, 23:04 (GMT)
Fix T48663: The Soft Light blend type layer make the color darker in the
3D view

There was a misusage of the `outcol` and `texcol` params. The actual
formula should have been:

incol = facm * outcol + fact * ((one - outcol) * texcol * outcol +
outcol * scr);

To make sure the result is consistent with material mode, reuse the
material blend function (mix_soft), similarly to what most other texture
blend modes do.

Commit Details:

Full Hash: e4efa16b0079a4644380ae5a7dcc607bf692aafc
Parent Commit: 4cbefde
Lines Changed: +3, -7

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -7) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021