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Git Commits -> Revision e6fff42

Revision e6fff42 by Mike Erwin (master)
November 25, 2015, 06:49 (GMT)
OpenGL: set geometry shader input length implicitly

Input array length is implicitly set at link time, based on the geometry
shader's layout. Specifying the wrong value here is an error; specifying
no value is the same as getting it right. (inspired by a recent codegen
change)

Commit Details:

Full Hash: e6fff424dbcd02c3fed25036a7feb7f59d427843
Parent Commit: 22ec7b1
Lines Changed: +4, -4

3 Modified Paths:

/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_geometry.glsl (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021