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Git Commits -> Revision e78ef29

Revision e78ef29 by Kester Maddock (master)
May 21, 2004, 08:55 (GMT)
Depth sorting for alpha mesh objects.

- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort.
- Polygons are not sorted.
- Polygons are not split.
- O(nlog(n))

Commit Details:

Full Hash: e78ef29a593857d87b0c35c211d082c8caa80f7b
SVN Revision: 2574
Parent Commit: 2a622e3
Lines Changed: +187, -100

4 Modified Paths:

/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+43, -19) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+31, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+95, -72) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+18, -7) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021