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Git Commits -> Revision e7e2195
Revision e7e2195 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 16:12 (GMT) |
Fixed hair velocity smoothing. This is an important hair interaction feature that simulates friction between hairs in an efficient way. The method is based on the paper "Volumetric Methods for Simulation and Rendering of Hair" ( http://graphics.pixar.com/library/Hair/paper.pdf ) It was partially implemented already, but didn't work in this simplified version. The same voxel structure can be used for implemeting repelling forces on hair based on density, which can help a hair system maintain volume instead of collapsing in on itself. |
Commit Details:
Full Hash: e7e21950e7ec1fd3b706048d53d3315adfff7232
Parent Commit: bd1c736
Lines Changed: +94, -37
1 Modified Path:
/source/blender/blenkernel/intern/implicit.c (+94, -37) (Diff)