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Git Commits -> Revision e81fde5
Revision e81fde5 by Joshua Leung (master) February 17, 2009, 08:55 (GMT) |
Record Transform Animation - Quicky feature which makes it super-easy to animate stuff quickly To use, simply enable Auto-Keyframing and start the animation playback from the TimeLine. Then at any time while the playback is still running (and Auto-Keyframing is still enabled), select any object/bone and start moving it around. You can also select other objects/bones and move them around using standard transform tools (grab/rotate/scale), or exit transform for the active/selected object(s), and move on to other objects instead. Repeat until satisfactory! This is similar to the old 'Record IPO' functionality (and/or is closer to the 'Mouse Recording' in 3DSMax), except it's much cooler, and is more flexible at the same time. It's "good for quick and dirty tests, or things with timing, where it's easier to do it real time" - William Reynish, or "handycam effect or eyes animation" - Pepeland. Additional Notes: - for now, the objects that are used for this currently need some animation data already. This limitation is temporary. - eventually, 'samples' (i.e. baked-data) not keyframes will be made by this tool as samples are more suitable for such large sets of densely spaced points |
Commit Details:
Full Hash: e81fde5aa41f6dbaed3af0105cc268a6d4f3588c
SVN Revision: 19002
Parent Commit: 312c822
Lines Changed: +18, -21