Blender Git Loki
Git Commits -> Revision e9b1163
Revision e9b1163 by Brecht Van Lommel (master) February 13, 2018, 19:02 (GMT) |
Code cleanup: stop using rectangle textures in window draw, simplify code. |
Commit Details:
Full Hash: e9b1163162d78324c118d3649451e81644b1af03
Parent Commit: afb213f
Lines Changed: +73, -123
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_image_frag.glsl (+10, -0) (View)
1 Deleted Path:
/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+0, -12)
7 Modified Paths:
/source/blender/gpu/CMakeLists.txt (+1, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+2, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+21, -47) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+32, -53) (Diff)
/source/blender/windowmanager/wm_draw.h (+0, -4) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+2, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+21, -47) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+32, -53) (Diff)
/source/blender/windowmanager/wm_draw.h (+0, -4) (Diff)