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Git Commits -> Revision e9b1163

Revision e9b1163 by Brecht Van Lommel (master)
February 13, 2018, 19:02 (GMT)
Code cleanup: stop using rectangle textures in window draw, simplify code.

Commit Details:

Full Hash: e9b1163162d78324c118d3649451e81644b1af03
Parent Commit: afb213f
Lines Changed: +73, -123

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_image_frag.glsl (+10, -0) (View)

1 Deleted Path:

/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+0, -12)

7 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+1, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+5, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+2, -2) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+21, -47) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+32, -53) (Diff)
/source/blender/windowmanager/wm_draw.h (+0, -4) (Diff)
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