Blender Git Loki

Git Commits -> Revision e9eed19

Revision e9eed19 by Tamito Kajiyama (master)
March 5, 2012, 19:01 (GMT)
Another possible fix for degenerate triangles in imported mesh data.

A motivating example of the problem the present solution aims to address is a
quad face such that three of the four vertices are colinear (i.e., they are
lying on a line). Depending on how this quad is separated into two triangles,
one of them can be a degenerate triangle. Degenerate triangles of this form
are easy to avoid by rotating the diagonal edge of quad faces without affecting
the visual outcome. The fix implemented in this commit tries to address
degenerate triangles in this way.

Commit Details:

Full Hash: e9eed190e83eb351aeb435d21287eaf37fcffeb0
SVN Revision: 44655
Parent Commit: bdc13c0
Lines Changed: +74, -14

2 Modified Paths:

/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp (+67, -14) (Diff)
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021