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Git Commits -> Revision ea75371

Revision ea75371 by Bastien Montagne (master)
April 21, 2014, 15:58 (GMT)
Fix another shading issue with new split normals (deform modifier after a subsurf one).

Just always tag tessellated CDlayers as dirty when we recompute split normals!

Also simplified a bit end of mesh_calc_modifiers.

Commit Details:

Full Hash: ea753710bf81560ebf0d7c7639e69758246a5076
Parent Commit: 5ce2edf
Lines Changed: +3, -11

1 Modified Path:

/source/blender/blenkernel/intern/DerivedMesh.c (+3, -11) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021