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Git Commits -> Revision ea75371
Revision ea75371 by Bastien Montagne (master) April 21, 2014, 15:58 (GMT) |
Fix another shading issue with new split normals (deform modifier after a subsurf one). Just always tag tessellated CDlayers as dirty when we recompute split normals! Also simplified a bit end of mesh_calc_modifiers. |
Commit Details:
Full Hash: ea753710bf81560ebf0d7c7639e69758246a5076
Parent Commit: 5ce2edf
Lines Changed: +3, -11
1 Modified Path:
/source/blender/blenkernel/intern/DerivedMesh.c (+3, -11) (Diff)