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Git Commits -> Revision eaa6479
Revision eaa6479 by Brecht Van Lommel (master) May 10, 2013, 16:57 (GMT) |
Cycles: bump node changes to add a Distance input that controls the overall displacement distance, and an Invert option to invert the bump effect. |
Commit Details:
Full Hash: eaa6479ae3482b643e6e5d553f09b1a1100b48ee
SVN Revision: 56666
Parent Commit: 2f9f3dd
Lines Changed: +58, -15
10 Modified Paths:
/intern/cycles/blender/blender_shader.cpp (+4, -1) (Diff)
/intern/cycles/kernel/shaders/node_bump.osl (+9, -3) (Diff)
/intern/cycles/kernel/svm/svm_displace.h (+11, -3) (Diff)
/intern/cycles/render/nodes.cpp (+11, -5) (Diff)
/intern/cycles/render/nodes.h (+1, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+10, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+2, -1) (Diff)
/intern/cycles/kernel/shaders/node_bump.osl (+9, -3) (Diff)
/intern/cycles/kernel/svm/svm_displace.h (+11, -3) (Diff)
/intern/cycles/render/nodes.cpp (+11, -5) (Diff)
/intern/cycles/render/nodes.h (+1, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+10, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+2, -1) (Diff)