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Git Commits -> Revision eb185d7

Revision eb185d7 by Ken Hughes (master)
February 5, 2006, 07:19 (GMT)


==Python API==
A couple of bug fixes and enhancements:
(1) Setting the UV attributes of a mesh face will create texture faces if
they are not already defined. Previously this threw an exception.
(2) Setting the image attribute of a mesh face will also set the TEX bit
of the face.mode flag
(3) When "sticky" vertices are created with mesh.vertexUV, the color is
set to white instead of black.
(4) Bugfix #3872: copying the mode attribute of one mesh to another would
sometimes result in an exception due to unexpected bits being set. I
still don't know how these other bits are being set, but this patch will
stop the complaint if they are set.

Commit Details:

Full Hash: eb185d7032231b5bde9c83b055236e7f63a70be3
SVN Revision: 6669
Parent Commit: 3d3f5d1
Lines Changed: +32, -15

1 Modified Path:

/source/blender/python/api2_2x/Mesh.c (+32, -15) (Diff)
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