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Git Commits -> Revision eb80ce4
Revision eb80ce4 by Brecht Van Lommel (master) July 25, 2009, 21:31 (GMT) |
2.5: Materials * Diffuse/specular ramps works again. * Wire is now a material type next to Surface and Halo. * Removed Volume material type option until it is actually there. * Some button layout tweaks. |
Commit Details:
Full Hash: eb80ce4d7f24778e1edcc3c88a9b071dd2e25b4c
SVN Revision: 21901
Parent Commit: 1b14243
Lines Changed: +101, -80
10 Modified Paths:
/release/ui/buttons_material.py (+38, -52) (Diff)
/source/blender/blenloader/intern/readfile.c (+4, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+41, -11) (Diff)
/source/blender/render/intern/source/convertblender.c (+6, -6) (Diff)
/source/blender/render/intern/source/rayshade.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+4, -4) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+4, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+41, -11) (Diff)
/source/blender/render/intern/source/convertblender.c (+6, -6) (Diff)
/source/blender/render/intern/source/rayshade.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+4, -4) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)