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Git Commits -> Revision ebdd2e0
Revision ebdd2e0 by Brecht Van Lommel (master) June 11, 2016, 21:50 (GMT) |
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. |
Commit Details:
Full Hash: ebdd2e0b6d4cc8c2427070811a293a7e35a880c6
Parent Commit: b8112a8
Lines Changed: +225, -225
22 Modified Paths:
/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_environment_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_glass_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_glossy_bsdf.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_gradient_texture.osl (+8, -8) (Diff)
/intern/cycles/kernel/shaders/node_hair_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_image_texture.osl (+5, -5) (Diff)
/intern/cycles/kernel/shaders/node_math.osl (+20, -20) (Diff)
/intern/cycles/kernel/shaders/node_mix.osl (+19, -19) (Diff)
/intern/cycles/kernel/shaders/node_musgrave_texture.osl (+4, -4) (Diff)
/intern/cycles/kernel/shaders/node_normal_map.osl (+6, -6) (Diff)
/intern/cycles/kernel/shaders/node_refraction_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_sky_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_subsurface_scattering.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_tangent.osl (+6, -6) (Diff)
/intern/cycles/kernel/shaders/node_toon_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_uv_map.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_vector_math.osl (+7, -7) (Diff)
/intern/cycles/kernel/shaders/node_vector_transform.osl (+4, -4) (Diff)
/intern/cycles/kernel/shaders/node_voronoi_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_wave_texture.osl (+5, -5) (Diff)
/intern/cycles/render/nodes.cpp (+113, -113) (Diff)
/intern/cycles/kernel/shaders/node_environment_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_glass_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_glossy_bsdf.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_gradient_texture.osl (+8, -8) (Diff)
/intern/cycles/kernel/shaders/node_hair_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_image_texture.osl (+5, -5) (Diff)
/intern/cycles/kernel/shaders/node_math.osl (+20, -20) (Diff)
/intern/cycles/kernel/shaders/node_mix.osl (+19, -19) (Diff)
/intern/cycles/kernel/shaders/node_musgrave_texture.osl (+4, -4) (Diff)
/intern/cycles/kernel/shaders/node_normal_map.osl (+6, -6) (Diff)
/intern/cycles/kernel/shaders/node_refraction_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_sky_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_subsurface_scattering.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_tangent.osl (+6, -6) (Diff)
/intern/cycles/kernel/shaders/node_toon_bsdf.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_uv_map.osl (+3, -3) (Diff)
/intern/cycles/kernel/shaders/node_vector_math.osl (+7, -7) (Diff)
/intern/cycles/kernel/shaders/node_vector_transform.osl (+4, -4) (Diff)
/intern/cycles/kernel/shaders/node_voronoi_texture.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/node_wave_texture.osl (+5, -5) (Diff)
/intern/cycles/render/nodes.cpp (+113, -113) (Diff)