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Git Commits -> Revision ec3eeee
Revision ec3eeee by Brecht Van Lommel (master) March 11, 2020, 19:35 (GMT) |
Cycles: add internal default volume shader, to be used for new volume object This is mostly straightforward, but required some refactoring to ensure that the default volume material does not always turn on the volume feature for GPU rendering. |
Commit Details:
Full Hash: ec3eeee46b4885b9167b0dc28d273993d77b8ce6
Parent Commit: 5a169ae
Lines Changed: +58, -25
8 Modified Paths:
/intern/cycles/render/nodes.cpp (+3, -1) (Diff)
/intern/cycles/render/osl.cpp (+2, -5) (Diff)
/intern/cycles/render/scene.cpp (+4, -2) (Diff)
/intern/cycles/render/scene.h (+1, -0) (Diff)
/intern/cycles/render/session.cpp (+10, -3) (Diff)
/intern/cycles/render/shader.cpp (+36, -9) (Diff)
/intern/cycles/render/shader.h (+2, -2) (Diff)
/intern/cycles/render/svm.cpp (+0, -3) (Diff)
/intern/cycles/render/osl.cpp (+2, -5) (Diff)
/intern/cycles/render/scene.cpp (+4, -2) (Diff)
/intern/cycles/render/scene.h (+1, -0) (Diff)
/intern/cycles/render/session.cpp (+10, -3) (Diff)
/intern/cycles/render/shader.cpp (+36, -9) (Diff)
/intern/cycles/render/shader.h (+2, -2) (Diff)
/intern/cycles/render/svm.cpp (+0, -3) (Diff)