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Git Commits -> Revision edc169d

Revision edc169d by Benoit Bolsee (decklink)
April 4, 2015, 13:56 (GMT)
BGE: New VideoTexture.DeckLink object.

This object is analoguous to Texture and is used to send frames out to a
DeckLink card. It is primarly intended to mix computed frames with a video
stream looping through the card for real-time compositing. This is known
as 'keying'.
Currently the implementation is only a stub.

Commit Details:

Full Hash: edc169d63ec31df95a22059f45e2d09872c452f7
Parent Commit: 56283d0
Lines Changed: +345, -0

2 Added Paths:

/source/gameengine/VideoTexture/DeckLink.cpp (+266, -0) (View)
/source/gameengine/VideoTexture/DeckLink.h (+66, -0) (View)

2 Modified Paths:

/source/gameengine/VideoTexture/blendVideoTex.cpp (+9, -0) (Diff)
/source/gameengine/VideoTexture/CMakeLists.txt (+4, -0) (Diff)
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