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Git Commits -> Revision edc169d
Revision edc169d by Benoit Bolsee (decklink) April 4, 2015, 13:56 (GMT) |
BGE: New VideoTexture.DeckLink object. This object is analoguous to Texture and is used to send frames out to a DeckLink card. It is primarly intended to mix computed frames with a video stream looping through the card for real-time compositing. This is known as 'keying'. Currently the implementation is only a stub. |
Commit Details:
Full Hash: edc169d63ec31df95a22059f45e2d09872c452f7
Parent Commit: 56283d0
Lines Changed: +345, -0
2 Added Paths:
/source/gameengine/VideoTexture/DeckLink.cpp (+266, -0) (View)
/source/gameengine/VideoTexture/DeckLink.h (+66, -0) (View)
/source/gameengine/VideoTexture/DeckLink.h (+66, -0) (View)