Blender Git Loki

Git Commits -> Revision ede20c1

Revision ede20c1 by Erwin Coumans (master)
May 11, 2006, 17:58 (GMT)
- Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly

Commit Details:

Full Hash: ede20c166a4fcaedaaf5c5392d00e3a99ecc8ad2
SVN Revision: 7404
Parent Commit: d3dd1da
Lines Changed: +110, -40

13 Modified Paths:

/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.cpp (+6, -5) (Diff)
/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h (+3, -0) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp (+3, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.cpp (+2, -2) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h (+1, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+1, -1) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+3, -1) (Diff)
/source/blender/src/usiblender.c (+1, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+77, -28) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+3, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021