Blender Git Loki
Git Commits -> Revision ee9570c
Revision ee9570c by Antonis Ryakiotakis (soc-2013-paint) June 19, 2013, 17:10 (GMT) |
Expose material viewport mode for blender internal. This -should- be exactly equivalent to GLSL mode on + textured view. I left the GLSL flag inside so game engine devs can decide how to handle the flag. |
Commit Details:
Full Hash: ee9570c19453fc098a0f5ca13499624b58a20f5b
SVN Revision: 57578
Parent Commit: 4264eda
Lines Changed: +34, -12
6 Modified Paths:
/source/blender/editors/include/ED_view3d.h (+1, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+24, -1) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_space.c (+2, -6) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+24, -1) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_material.c (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_space.c (+2, -6) (Diff)