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Git Commits -> Revision ef4f320
Revision ef4f320 by Brecht Van Lommel (cycles-x) June 28, 2021, 15:07 (GMT) |
Fix various issues in shadow handling of volumes Properly compute volume shading for all segments before, between and after surface hits. |
Commit Details:
Full Hash: ef4f3201b731cc48ae330e84f91597ab0345196c
Parent Commit: 7009806
Lines Changed: +45, -30
5 Modified Paths:
/intern/cycles/kernel/integrator/integrator_intersect_shadow.h (+3, -0) (Diff)
/intern/cycles/kernel/integrator/integrator_shade_shadow.h (+38, -26) (Diff)
/intern/cycles/kernel/integrator/integrator_shade_surface.h (+1, -1) (Diff)
/intern/cycles/kernel/integrator/integrator_state_util.h (+2, -2) (Diff)
/intern/cycles/kernel/integrator/integrator_subsurface.h (+1, -1) (Diff)
/intern/cycles/kernel/integrator/integrator_shade_shadow.h (+38, -26) (Diff)
/intern/cycles/kernel/integrator/integrator_shade_surface.h (+1, -1) (Diff)
/intern/cycles/kernel/integrator/integrator_state_util.h (+2, -2) (Diff)
/intern/cycles/kernel/integrator/integrator_subsurface.h (+1, -1) (Diff)