Blender Git Loki

Git Commits -> Revision f03fa79

Revision f03fa79 by Kester Maddock (master)
May 4, 2004, 09:34 (GMT)
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125

The material buckets were being sorted by pointer (ie their location in memory.)

Also fixed find shared verticies.

Commit Details:

Full Hash: f03fa79d28a112c39fcbab5d71b952333dc66fac
SVN Revision: 2461
Parent Commit: 79f3e88
Lines Changed: +68, -19

7 Modified Paths:

/source/gameengine/Converter/BL_SkinMeshObject.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+14, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+9, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+21, -5) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+6, -6) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+15, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021