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Git Commits -> Revision f0c376a
Revision f0c376a by Brecht Van Lommel (master) September 3, 2020, 13:49 (GMT) |
Fix T80332: principle volume shader not working for world in Eevee The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values. |
Commit Details:
Full Hash: f0c376a52a53db98bd8d8db3c79116f71001fb5c
Parent Commit: 96439de
Lines Changed: +58, -34
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_volumes.c (+30, -19) (Diff)
/source/blender/gpu/GPU_material.h (+9, -1) (Diff)
/source/blender/gpu/intern/gpu_node_graph.c (+9, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+3, -3) (Diff)
/source/blender/gpu/GPU_material.h (+9, -1) (Diff)
/source/blender/gpu/intern/gpu_node_graph.c (+9, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+3, -3) (Diff)