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Git Commits -> Revision f78fb5d

Revision f78fb5d by Brecht Van Lommel (apricot)
July 7, 2008, 10:52 (GMT)
Apricot Branch: GLSL
====================

* Added a separate "Layer" option for lamp shadows, that only
restricts which objects cast shadow, instead of receive light
and shadow.
* Added exp/log compatibility for GLSL versions < 1.10.
* Check for depth texture extension before using it.

Commit Details:

Full Hash: f78fb5d2323fa243a5e6d753233333f5ef17b4da
SVN Revision: 15467
Parent Commit: 2645469
Lines Changed: +1637, -1622

3 Added Paths:

/source/blender/gpu/intern/gpu_shader_material.glsl (+1551, -0) (View)
/source/blender/gpu/intern/gpu_shader_vertex.glsl (+12, -0) (View)
/source/blender/gpu/intern/gpu_shader_vertex.glsl.c (+13, -0) (View)

3 Deleted Paths:

/source/blender/gpu/intern/material_shaders.glsl (+0, -1560)
/source/blender/gpu/intern/material_vertex_shader.glsl (+0, -12)
/source/blender/gpu/intern/material_vertex_shader.glsl.c (+0, -13)

11 Modified Paths:

/source/blender/gpu/intern/gpu_codegen.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+5, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -2) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+9, -3) (Diff)
/source/blender/python/api2_2x/Lamp.c (+13, -5) (Diff)
/source/blender/render/intern/include/render_types.h (+2, -1) (Diff)
/source/blender/render/intern/source/rayshade.c (+4, -1) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/zbuf.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+16, -13) (Diff)
/source/blender/src/drawview.c (+1, -2) (Diff)
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